Races

Information about AstroMUD races

So you are starting a new character and wondering which race to pick?
Class max stasts should never be a factor since when you advance to higher tier items stats will come from items.
All it is left to is the main racial ability and secondary racial traits. Here are some usefull information about races:

Race Special racial abilities Racial Traits
Human Never lose concentration and 50% more exp during leveling. None.
Pixie 100% flee ability. Fly.
Elf Enhanced shield parry. Detect magic and Infravision.
Goblin +30 additonal dmg for each attack performed trough sanct/air. Resist Heat, Resist Cold, Graft Weapon.
Dragon Dragon has an extra firing spell ~50% on low levels. However I heard it only fires ~19% at level 50. So it wont fire every round. Resist Heat, Infravision and Fly.
Troll 320 mana regen on all classes, no need to have regenerate spell. Regen not affected by Age. None.
Dwarf Reduced damage taken. Resist Heat and Resist Cold.
Tiefling +1 extra attack per round. Infravision, Fly, Resist heat and Hide.
Djinn Spells consume less mana when casted. Fly, Infravision and Passdoor.
Ghost Increased dodge Passdoor, No-track, Infravision, Fly, Invisibility and Water breathing.

Btw my race is Other, how can i change it to something? Ask an Imm to set it for you.

Pro tip: Basicly make whois on every badass player and you will see which races are most popular.

Bellow you can see descriptions for every race and max base stats

   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (15/2)    (15/2)    (15/2)    (15/2)     (15/2)    (15/3)
   Humans possess exceptional drive and have a great capacity to endure
   and expand, and as a result they are currently the dominant race in
   the World.  Their empires and nations are vast and sprawling because
   of their capacity to learn.  The physical characteristics of humans
   are as varied as the world's climates. From the dark-skinned tribes-
   man of the southern regions to the pale and barbaric raiders of the
   Northern lands, humans possess a wide variety of skin colors, body
   types, and facial features. Due to the fact that humans have univer-
   sities they have the ability to learn any subject at a very high
   level, although with this ability comes a sacrifice.
   Racial Traits: None.
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (18/4)    (18/3)    (16/3)    (11/1)     (16/4)     (11/3)
   Little creatures whose minds are as fleeting as their wings, they
   exhibit extreme curiosity, almost to the point of suicide at times,
   and more often than not are annoying.  Pixies are Faerie creatures,
   and can usually be found playing in dales and glades throughout the
   forest and mountains, where ever there is a Faerie ring, there is a
   Pixie.  These small creatures were once hunted, and treasured as
   delicate pets by the wealthy, however, in recent years they have
   developed into a race that is almost impossible to corner and catch.
   Most Pixies are very beautiful and can be very persuasive when they
   need to be. Historians have written many tales about the above aver-
   age intelligence and wisdom of the pixie race and how it makes them
   very suitable for magical based classes.
   Racial Traits: Fly.
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (18/4)    (15/2)    (16/4)    (13/1)     (15/2)    (13/3)
   This race is famous for being excellent archers as well as magi-
   cians, however they do not grow very strong due to their small and
   often times fine bone structure. Many elves feel bond with nature
   and strive to live in harmony with the natural world.  Even though,
   they find manipulating earth and stone to be distasteful they have
   mastered the art of defense.  They also have an inborn patience mak-
   ing them suited to wizardry.  This is the reason why they have the
   ability to detect any magic within the realm. Elves who dwell in a
   region for period of time find themselves physically adapted to
   match their surroundings, most noticeably is their ability to see in
   the dark. 
   Racial Traits: Detect magic, ability to see in the dark.
   (Max/Base) Stats for this race are
    Int       Wis       Dex       Con        Cha       Str
   (12/0)    (13/1)    (18/3)    (17/3)     (14/0)     (16/4)
   Goblins are small humanoids, that are crafty and shrewd , bearing an
   overwhelming interest in the mechanics of weapons. Despite their
   seemingly chaotic natures, they exist in a fairly strict and
   straightforward hierarchy. Other races view goblins as investors or
   merchants but in actuality they prefer to focus on technological
   advancements. Some say that their advantage and their curse is that
   they are primary users of weapons in a world governed by magic. They
   employ vast teams of engineers who expand on current technology and
   produce gadgets to suit a wide array of applications. Due to this
   they have the ability to get a little extra out of the weapons that
   they have tweaked.  Goblins have a good grasp of tactics and stra-
   tegy, and are masters of siege warfare.
   Racial Traits: Resist Heat, Resist Cold, No-disarm
   (Max/Base) Stats for this race are
    Int       Wis       Dex       Con        Cha       Str
   (14/1)    (14/1)    (16/2)    (16/4)     (12/2)     (18/4)
   The origin of this race is unknown, the current myths seem to relate
   them to the fire mountains far to the south, since they have the
   ability to withstand EXTREME heat, and often times seem to glow in
   the dark. Many years ago when dragons were in abundance people have
   actually said they would breath fire and engulf entire villages in
   flames. They have narrow mirror- like eyes that are the color of
   smoke. Historians have said that these mirror-like eyes allow them
   to see in the dark. Dragons have gigantic, wide-set, frill-like
   wings running from their shoulders to the middle of their tail.
   Although most have never actually encountered one of these amazing
   creatures, there are many stories of their destructive nature.
   Racial Traits: Resistant to heat, infra-vision, fly.
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (13/0)    (13/0)    (15/1)    (18/4)     (9/1)     (18/4)
   Trolls are a hideous and evil humanoid race, standing anywhere from
   six to nine feet tall, trolls come in a variety of different spe-
   cies.  The common troll generally has dark brown to black colored,
   rubbery thick skin which protects them from intense heat or chilling
   cold.  They are distinguished by their long noses and deep sunken
   eyes.  Trolls lack the advanced intelligence or wisdom of such races
   as humans or elves, but what they lack in wisdom and intelligence
   they make up for in Strength and constitution.  Astronian trolls
   worship an evil Troll Lord and often sacrifice their food (usually
   live faeries or elves) to the mighty Sliggorth, and in return he
   gives them the ability of troll regeneration.  Trolls usually live
   in forests and swamplands, but it is not uncommon to find a troll in
   other lands.  Where there are humanoids, usually there are trolls
   hunting them.
 
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (14/0)    (16/1)    (15/2)    (15/4)     (14/2)     (16/4)
   Dwarves are a short and stocky race, and stand about a foot shorter
   than most humans, with wide, compact bodies that account for their
   above average constitution as well as leads to their ability to
   regenerate at an above average rate.  Legend has it that dwarves are
   both tough and wise yet they have below average intelligence.
   Dwarves are a stoic but stern race, they carve their cities in
   hearts of mountains and fiercely defend them.  During the winter
   months their underground cities become very cold and likewise in the
   summer they become extremely hot, this is why dwarfs have the abil-
   ity to resist heat and resist cold. Their underground lairs are made
   entirely of Stone and over the centuries their bodies have evolved
   to match their surroundings.
   Racial Traits: Resist Heat, Resist Cold.
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (18/2)    (18/2)    (18/2)    (12/3)     (3/2)     (11/3)
   Tieflings are a ancient race of half-demons.  No two Tieflings are
   exactly alike, even though they all have wings, only  some have
   tails, some have claws, some have horns or any number of physical
   deformities. Being generally scrawny they have the reputation of
   being very scrappy during a fight. This usually lends itself to
   being able to getting in a few extra attacks every now and again.
   However since they are rather ugly they tend to be a little low on
   charisma and are mostly avoided because of their strong odor. 
   Racial Affects: Infra-vision, fly, resist heat, hide
   (Max/Base) Stats for this race are
    Int       Wis       Dex       Con        Cha       Str
   (15/4)    (15/4)    (15/2)    (16/0)     (13/2)     (16/3)
   Djinn are a race of genie that originated in the elemental plane of
   air, this allows them the power to walk through walls as well as the
   ability to fly.  Most of them are hostile, although some can be
   friendly. Although you should be wary, for even a friendly Djinn is
   unpredictable and certainly anyone who breaks an agreement with a
   Djinn will strongly regret it. They have bluish skin and eyes that
   glow like lightning which gives them the ability to see in the dark.
   When a Djinn access their casting powers, their eyes and hands glow
   blue or their tattoos move and extend down their arms. This gives
   them the ability to be more efficient magic users. There is a myth
   that Djinn grant wishes, this is however false. Instead, they send
   their victims into a fantasy universe where they believe their wish
   has been granted while the djinn sucks them of their essence.
   Racial affects: Fly, Infra-vision and passdoor
   (Max/Base) Stats for this race are:
    Int       Wis       Dex       Con        Cha       Str
   (17/3)    (17/3)    (18/4)    (12/1)     (9/0)     (11/3)
   Ghosts are a race of supernatural entities, the spirits of the un-
   dead damned to walk the earth as mist-like beings.  For this reason
   ghosts get some very big advantages such as the ability to walk
   through walls, the ability to fly, ability of natural invisibility,
   and they cannot be tracked. Ghosts are extremely evil beings, and
   are among the more intelligent of the undead. They are non-corpo-
   real, appearing as only two glowing red eyes in the darkness, some
   say their eyes glow red because they have the ability to see in the
   dark. Due to the fact that they are apparitions they have below
   average constitution and strength, but it allows them to breath
   underwater.
   Racial Traits: Passdoor, no-track, infra-vision, fly and invisi-
   bility, Ability to breath underwater.

Please mudmail Plague if you notice missing or incorrect information.